is my submission demo(day 1),and I’m trying to make the dino game .does anybody know how to make collision work
well, collisions in this setting seem to correspond to some simple inequalities …
but why are you using Desmos 3D? Wouldn’t the dinosaur game be simpler and even more attracting in 2D?
I plan on making the dino game have only 2d controls,but 3d obstacles.which also brings the question does anybody have a good sprite that can be graphed?
I’m trying to do this also for Graph collective
I think doing it in 3D would be too difficult since there are so many vertices. Since the deadline is like in 55 days, we need to get it done quickly. If we used a 2D sprite it would be simple.
what if i just use the dot
That would be not good.
here, check this out: Dino Game - For Bhssingul | Desmos
you did it wrong,it starts at the top when you click in your graph
I didn’t. you need to click “j_ump”
no when you click it,it just teleports up
yes thats the point ?
no it should go up then go down at the same speed
also look at what I sent you
it isn’t wrong. can we move this to the group chat?
make dino jump faster please, play the actual dino game to et proper speeds, and dont listen to NTMDev, look at other 3d versions of the Dino game, they all use voxels, there are functions to create voxels in 3d so you wont even need vertices, it shouldn’t lag too much.
welsome to desmos!!!