Have a shop in my desmos town!

I’m going to create a minigame simulator graph thing that lets you explore an 8 bit town as a pixel character. I want to include “shops” Where you can customize your appearance or house, but I want yall to be the owners!
Shops I need:

Furniture store

Hair salon

Clothing store

Pet shop

Restaurant (maybe multiple ones with different genres of food?)

Grocery store

Other ideas welcome!

Please submit your shop in this format:
Shop type

Shop name (nothing trademarked or a reference to anything that exists irl)

Your first name or nickname

Your hair color, shirt color/type, pants color, hair length, skin tone

Any details you want to include in the shop (color scheme, specific storefront design, etc)

There is NO guarantee that this will ever be finished but Im loving the idea and hope I’ll have time.

tourist trap

mystery shack

uncle stan

black,black suit,black,very short,wears red hat

sign saying no refunds

if you know ,you know

1 Like

grocery store

the big huge store for stuff

bobby

black hair, blue shirt, jeans+blue, short (think boy stereotype)

1 Like

forgot to ask for skin tone @NTMDev @bhssingul

i will got with tan skin color

tan skin for mine too

I would also love if yall would program your shop and really make it your own! I want the player to be able to be employed in any shop as well as purchase things in it. Dont worry about making it look good, just give me the pop up screen you see and the code for the task the player would do to earn money. Kind of like a rough draft. Player would probably earn 10 M_oney per task or more depending on the difficulty. This is totally optional of course! send it to me if youd like to do that.

I think I need a bit more standard of a shop, something everyone needs in a game-world

Untitled Graph | Desmos heres some of the current design. Mistakes in the drawing will be fixed, dont worry about that.

I can do that. Also, I did make a new game: game. If you guys could help with the block breaking functions it would be great.