Actually I think I just fixed it. I used another randomizer with a conditional on if it equaled 0, then sent it through another interval which didn’t have 0 as an option.
A cool workaround that I use is to make a “list” of the numbers I want to use, and then pick a random element from that list. It’s easy to edit/add to the list if you want to increase the number of possibilities. You can even repeat numbers if you want those numbers to occur more frequently.